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I really wish roland would

PostPosted: Sat Mar 17, 2012 11:52 pm
by rodan
Release a gaia vst editor! It would be really really nice for using gaia in your daw, it could also maybe take care of the issues with the sliders that don't send ccs. How do you guys go about using gaia in your daw?

Re: I really wish roland would

PostPosted: Wed Mar 21, 2012 7:14 am
by rob
I can't get my USB Midi to work right now, but when I could this is how I found out what channel different sliders were on (in Cubase anyway):

Open up a new midi track and hit record... while it's recording grab the knob/slider and move it back and forth a little. Then stop. Close the track then reopen it.

On the bottom left of the track window there's a dropdown that shows your available controllers. It probably says "velocity" right now. Open this drop down and you'll see an asterisk beside any controllers that have action. Check out the screen shot, for me it's modulation.

Then maybe write it down on some masking take on the board lol!
controller-screenshot.jpg
Cubase controller with modulation and velocity active.
controller-screenshot.jpg (100.29 KiB) Viewed 12334 times

Re: I really wish roland would

PostPosted: Wed Mar 28, 2012 8:58 pm
by rodan
That's basically how I do it in Reaper as well. Initially I wrote down the cc numbers using midi yoke ( I think..) but then I use them in the same manner as you do.

Re: I really wish roland would

PostPosted: Tue Aug 21, 2012 6:43 pm
by Grauw
Here’s an overview of all controls that send CC messages with the CC message number in parentheses behind them.

BANK_SELECT(0), MODULATION(1), PORTAMENTO_TIME(5), VOLUME(7), PANPOT(10), EXPRESSION(11),
BANK_SELECT_LSB(32), HOLD_1(64), BEND_MODE(90),

// effect controls
REVERB_CONTROL_1(12), DELAY_CONTROL_1(13), FLANGER_CONTROL_1(14), DISTORTION_CONTROL_1(15),
REVERB_LEVEL(91), DELAY_LEVEL(92), FLANGER_LEVEL(93), DISTORTION_LEVEL(94),

// tone controls
TONE_1_LFO_RATE(16), TONE_2_LFO_RATE(17), TONE_3_LFO_RATE(18),
TONE_1_LFO_FADE_TIME(19), TONE_2_LFO_FADE_TIME(20), TONE_3_LFO_FADE_TIME(21),
TONE_1_LFO_PITCH_DEPTH(22), TONE_2_LFO_PITCH_DEPTH(23), TONE_3_LFO_PITCH_DEPTH(24),
TONE_1_LFO_FILTER_DEPTH(25), TONE_2_LFO_FILTER_DEPTH(26), TONE_3_LFO_FILTER_DEPTH(27),
TONE_1_LFO_AMP_DEPTH(28), TONE_2_LFO_AMP_DEPTH(29), TONE_3_LFO_AMP_DEPTH(30),
TONE_1_OSC_PITCH(70), TONE_2_OSC_PITCH(71), TONE_3_OSC_PITCH(72),
TONE_1_OSC_DETUNE(73), TONE_2_OSC_DETUNE(74), TONE_3_OSC_DETUNE(75),
TONE_1_OSC_PULSE_WIDTH_MODULATION(76), TONE_2_OSC_PULSE_WIDTH_MODULATION(77), TONE_3_OSC_PULSE_WIDTH_MODULATION(78),
TONE_1_OSC_PULSE_WIDTH(79), TONE_2_OSC_PULSE_WIDTH(80), TONE_3_OSC_PULSE_WIDTH(81),
TONE_1_OSC_ENV_DEPTH(85), TONE_2_OSC_ENV_DEPTH(86), TONE_3_OSC_ENV_DEPTH(87),
TONE_1_FILTER_CUTOFF(102), TONE_2_FILTER_CUTOFF(103), TONE_3_FILTER_CUTOFF(104),
TONE_1_FILTER_RESONANCE(105), TONE_2_FILTER_RESONANCE(106), TONE_3_FILTER_RESONANCE(107),
TONE_1_FILTER_ENV_DEPTH(108), TONE_2_FILTER_ENV_DEPTH(109), TONE_3_FILTER_ENV_DEPTH(110),
TONE_1_FILTER_KEY_FOLLOW(111), TONE_2_FILTER_KEY_FOLLOW(112), TONE_3_FILTER_KEY_FOLLOW(113),
TONE_1_AMP_LEVEL(114), TONE_2_AMP_LEVEL(115), TONE_3_AMP_LEVEL(116),

(From the GAIA Tool source code.)

Maybe that’s useful for you.

The remaining controls do send sysex messages if you enable the TX Edit Data setting, but those can be harder to process.